These ladies are the spies, the diplomats and the trade brokers. Unlike Captains, who run their own businesses, Negotiators are only present at major Smuggler operations, where they help to coordinate the efforts of disparate Smuggler groups for common interest. One of the things which make Negotiators dangerous are their unsanctioned VooDoo abilities. We can interrogate these bigwigs repeatedly to find out about various Smuggler customers, but this will take time.
Human Goon, Catgirl, Bugbear, Smuggler Captain, Ratman Mob Lieutenant, Bandit Boss, Tomb Runner, Govt Agent, Govt General, Human Mage, Noblewoman, Humanist Leader, Human Commando, Raider Boss, Raider Firebat, Mechtoid, Reticulan Elder, Belter, Clerk, Sharp Guy, Sharp Girl, Golden Saint, New Aristocracy, Hellerium Economy, Cultists of Apocalypse, Sky Ninjas, Marsec, Space Junkers, The Planet Of War, Rodelhia, Rimriders, Astronaughts, Blobbers, Clickors, Quirians, Cerebrala, Togua, Shadowsyns, Chaos Syns, Nekomimi, Peregrine Cult, Animatrons, Eridians, Nubirans, The Deep Ones, Aquatoids, Tunnels of Mars, The Dark Ones, The Silence, Marsec Hypercutter, Star Gods Mothership, VooDoo Resonator, #120, #124, #128, VIP: Aurora, VIP: Luka-83, VIP: Cleopatra, VIP: Puma Sisters