Those armored, skilled and beefy Bandits are usually involved in high profit business schemes, which is to say, trading of drugs and the namesake guns. And they do like shiny guns, they do, even more than they like drugs and hoes. Unlike the usual anarchic Bandits, Gun Runners actually form armed companies for hire. Their prices are relatively high, therefore only serious operations can afford their protection.


Gives one for free:

Megapol, Laputa, Mutant Pogrom, Smuggling, Police Revolver, Assault Pistol, Blackmarch Pistol, Manstopper, Snubby, Confederate Eagle, Big Iron, Govt Pistol, Scoped Magnum, Skorpion SMG, Blackmarch SMG, Assault SMG, EuroSyndicate SMG, Military Shotgun, Police Shotgun, Combat Shotgun, Assault Rifle, Homefront Rifle, RCF Carbine, Bullpup Carbine, Scoped Carbine, Autogun, Light Machinegun, Panzerfaust, Recoilless Rifle, Gecko SAM, Crack, Sectoweed, Kosmoportovaya Vodka, Atom Beer, Personal Computer, Personal Database, Bag of Cash, Money Purse, Smugglers, SLAVE, SLAVE MAID, SLAVE GLADIATRIX, SLAVE LASHER, Consumer Goods, Field Gun Examination, 14mm Light Turret, Mosquito Fighter, Wasp Aircar, Cobra Runner, Highway Convoy, Armored Patrol, Roving Bands, Megapol Patrol Car, Megapol Chaser, Megapol Cruiser, Megapol Dropship, Bandit Zeppelin, Black Helicopter, Gravball League, Sea Transport, Human Citizens, Beastmen, Aquatoids, Shadowmasters, #003, #008, #016, #030, #031, #061, #071, #072, #073, #088, #100, #121, #154, VIP: Wargirl

Cost: 10
Points: 25

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