Since being allowed to fly a nuclear-powered vessel is considered a major privilege in any Provincial Govt's organization, these guys consider themselves to be elite. Truth be told, despite their buffoonery, they're usually much better specialists than Guild Air Sailors. Watch out for their well-honed reflexes if you actually engage them in ground combat - which is a sure way to offend their masters and upset our politics, by the way.


Gives one for free:

Human Citizens, New Aristocracy, Laputa, Jillsville, Guild Air Sailor, Scout Documentation, Runabout Documentation, Cutter Documentation, Shrine Ship Documentation, Supply Ship Documentation, Envoy Documentation, Terror Ship Documentation, Boarding Torpedo Documentation, Breaker Documentation, Assault Transport Documentation, Hopper Documentation, Excavator Documentation, Courier Documentation, Messenger, Freighter Documentation, Gunboat Documentation, Light Gunboat Documentation, Military Transport Documentation, Escort Documentation, Ordinator, Raider Barque, Raider Gunship, Raider Fighter, Sentry Documentation, Fighter Documentation, Imperial Probe, Hotrod, Mosquito Fighter, Wasp Aircar, Cobra Runner, Megapol Patrol Car, 14mm Light Turret, Shadowmasters, Old Earth Books, Crack, Kosmoportovaya Vodka, Atom Beer, Personal Computer, Wrench, Money Purse, Superconductive Wire, Evil Grass, Personal Database, Smugglers, Peregrine Cult, Rimriders, The Deep Ones, Aquatoids, Alien Abduction, Govt Enmity, Life on Mars, Raider Subcontracting, Special Recruit #001, Gravball League, Hellerium Economy, Gecko SAM, Damaged Rattlesnake Launcher, #012, #027, #043, #048, #049, #050, #051, #052, #053, #069, #077, #087, #091, #100, #110, #114, #115, #118, #127, #130, #134, #135, #137, #139, #142, #152, #156, #158, Special Recruit #003

Cost: 10
Points: 33

Unlocks:
Item needed:
This tech can be researched with this item
Leads to: