We tried to interrogate that hooded weirdo we've captured, and I'm telling you, it was hard! He almost made the brainers kill one another! And it turns out we succeeded only because we caught one of their youngest, a novice in their order, who eventually succumbed to our diplomatic wiles. But even such a novice commands deadly magics and that's why the Star Gods never use any real weapons. Another lesson is, unless we devise a powerful VooDoo of our own, it's better not to try interrogating more powerful captives.


Gives one for free:

, Animatrons, Eridians, Nubirans, The Mercenaries, Cerebrala, Togua, Shadowsyns, Chaos Syns, Nekomimi, Chryssalid, Rocky, The Silence, Academy's Purpose, Alien Abduction, Sectopod, Govt General, Longevity Serum, Regeneration Chamber, Hypno Panel, Silver Towers, Imperial Probe, Divine Code, Sensosphere, Reteges, Paradise Worlds, Star Goddesses, Advanced Weapons Locking Mechanism, Mutons, Star Gods Mothership, Star God Time, Stellar Empire Report 001, Stellar Empire Report 002, Stellar Empire Report 005, Grim Legends, Star God Orders

Cost: 40
Points: 150

Depends on:
Unlocks:
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