A heavy Humanist weapon employing the spooky Warp magic. It guarantees no armored target is left standing after taking a hit, but is quite unreliable - has a tendency to burn out after just a handful of shots. And, like with Warp Rifles, we have no idea how to reactivate it.
Special: Damages Armor; Ignores 50% Armor.


Cost: 25
Points: 50

Depends on:
Item needed:
This tech can be researched with this item