A heavy Humanist weapon employing the spooky Warp magic. It guarantees no armored target is left standing after taking a hit, but is quite unreliable - has a tendency to burn out after just a handful of shots. And, like with Warp Rifles, we have no idea how to reactivate it.
Special: Damages Armor; Ignores 50% Armor.

Used for manufacturing of:   not used for anything
Damage: 88

Ranged TU, ACC, (range):
  • Snap: 55%TU, 50%
  • Aimed: 75%TU, 70% (30)
Damage info:
  • Armor Effectiveness: 50.00%
  • Armor dmg: 10.00%

Clip size: 7
Weight: 35