The shining Refractors have the advantage of being the easiest to use; as they create a blob of what can be described as liquid crystal, which follows the wearer, clinging to her electromagnetic field.
Slow-going Daze, Chem and Bio have little chance of hurting the wearer, dealing only 25% damage.
Lasers, Stabs and Electrics inflict 50% damage.
The liquid has trouble with Plasma, Cutting, EMP, Warp and Mind, which deal full damage.
Fire wreaks havoc across the whole structure, causing 250% damage. Piercing and Concussive attacks strike brutally enough to ignore Refractors altogether.