When someone moves, attacks or throws, a reaction check is called. There is no random factor: the Reaction scores of both fighters are multiplied by their remaining TUs percentage, and penalized if the reacting unit is out of LoS. If the defender has a higher score, they're permitted an attack of opportunity, which can be only a primary Melee attack or a Snap Shot.


Cost: 0
Points: 250

Item needed:
This tech can be researched with this item