No Hideout is complete without this establishment! It serves fresh drinks from the Still (requires one to function), slightly increasing wound recovery speed of our Hands (especially those with high Health). It is also a cultural centre, providing a proper forum for public discussion (we're no longer limited to the Hangar!) and workspace for 1 Brainer; without it, many cultural advances and some mission opportunities will be impossible to research. Only a single Mess Hall can be built per Hideout.
Can detect enemy Hideouts within 2000 NM range.
Refreshment: 6