Enter a state of pure rage through proper mental discipline. Downsides include poor Evasion (REA*25%, half back pen.), extreme Combat Stress (12), can Howl. Takes Stun damage each turn, mitigated by high HP & STR. Hurting enemies counteracts Stun, restores Energy (Bio effect). Cannot die from overstun. Wt 3. Inv: 8. V. Defense +35. Energy Recovery 140%